load spritesheet
export spritesheet
import spritesheet
update spritesheet
optimize spritesheet
spritesheet animation
spritesheet atlas
spritesheets ready
packing spritesheets
spritesheet packed
the artist exports a spritesheet for the idle animation before committing the build.
i packed the spritesheet into a single texture atlas to reduce draw calls.
the engine slices the spritesheet into frames using the metadata file.
our pipeline compresses the spritesheet to keep memory usage low on mobile.
she updated the spritesheet and regenerated the atlas after adding new effects.
the animator aligns each frame on the spritesheet to avoid jitter in playback.
we downscaled the spritesheet to match the pixel-art style and fit the ui.
the loader caches the spritesheet so scene transitions feel instant.
he fixed the spritesheet layout to remove padding that caused texture bleeding.
the team optimized the spritesheet by merging duplicate tiles and trimming whitespace.
i imported the spritesheet into unity and set the sprite mode to multiple.
after rebaking the spritesheet, the new frame order matches the animation clips.
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